Rome Turn Eight:
Rome begins the turn by playing a Solidarity with Rome card, which converts Rhegium back to their side. This is a fairly significant blow for me, because Rhegium is a major city, which is more difficult to storm or siege than the smaller cities on the map. Rome follows this up by sending Fabius to attack Consentia. Hannibal moves to intercept:
Cowardly Fabius continues his Fabian strategy, refusing battle. I decline to fight him in his camp.
Valerius sallys out of Lilybaeum, attempting to break Hippocrates’s siege. He is succesful, forcing me to retreat after destroying two infantry and a cavalry unit. With Hippocrates hiding in Syracuse, he is free to storm Messana, but loses two infantry in the process.
Carthage Turn Nine:
I advise the senate to upgrade African defenses, seeing no need to move anywhere else. They agree, and build an African infantry and a 2-2 African cavalry.
After building units in Carthage, Hannibal moves out from Bruttium, intending to break the Roman siege on Ancona. That requires Hannibal to capture Luceria. Hannibal is successful, taking no losses. Hannibal then disrupts the siege of Ancona, and forces Gracchus to battle. Hannibals troops are, as usual, overwhelmingly successful, destroying Gracchus’s army, and killing him.
After the battle, Arminum and Corfinium join me. Hannibal moves to besiege Asculum, and ends his turn. Meanwhile, Hippocrates takes his remaining troops from Syracuse and storms the recently vacated Lilybaeum. Unfortunately, luck is not with Hippocrates, and he takes heavy losses (2 infantry) and is forced to retreat to Syracuse.
Finally, I realize that it is possible to recall generals to Carthage, even without access to a port. This would have been very useful, had I remembered it a few turns ago. Himilco is recalled, with hopes of sending him to Spain to recruit, with a new army from my troops in Africa.
At the end of turn, I draw a Punic Tricks card, which should prove useful later. I recruit an Italian infantry in Ancona, and a cavalry unit in Syracuse.
Rome Turn Nine:
Rome sends out Caecilius to Umbria-Samnium. He storms Corfinium, Arminum, and Ancona, suffering only one loss total. They then move their fleet to attacking mine in the Mediterranean, with each fleet suffering one loss. Mine gets the worst of the battle, however, and retreats. The Romans send their general in Sicily to siege Syracuse. Fulvius storms Consentia, completing the Roman turn.
Carthage Turn Ten:
I instruct the senate to upgrade defenses in Africa (while I wait for Himilco to return). I build 2 infantry and 1 cavalry.
First, I recall Mago to Carthage, hoping that he can carry reinforcements to Hannibal from Carthage. Hannibal then moves towards Gaul, hoping to get to Spain and recruit. Hannibal assaults Arminium, for no losses. Then crosses into Cisalpine Gaul proper, and conquers Turin, Mediolanum, and Patavium with 3 infantry losses. Hippocrates sallys out of Syracuse to assault the besieging force. This fails miserably, resulting in the loss of all of his infantry.
Rome Turn Ten:
A series of disasters occurs on turn ten. First, Syracuse surrenders to the Romans, leaving them in complete control of Sicily. Rome then sends an army to Africa, which conquers Utica with a Roman siege card. Rome then plays a Revolt in Numidia card, which gives the Roman army a number of Numidian cavalry, and creates a Roman contender for the Numidian throne. Fabius then assaults and captures Arminum.
It looks like things are starting to turn for the worse.
Next Post: The situation deteriorates.