Hannibal AAR – Turns 4-8

Rome Turn Four:

Rome begins its turn by playing reinforcement in Rome for two additional legions. I respond with a reinforcement card for an additional navy in Carthage. Scipio then moves into Cisalpine Gaul, where Hasdrubal moves to intercept.

Hasdrubal Moves to Intercept

Battle is joined, and Hasdrubal has great success:

Battle Line, Round One

Losses, Round One

Losses, Round Two

After Hasdrubal’s success, Rome consolidated its fleet in the Ionian sea, and then ended its turn. While Rome took major losses, it recruited 9 infantry units.

Carthage Turn Five:

I recommend that the Senate upgrade defenses in Africa, and spend the three allocated builds on Naval units. The goal here is to clear a path to Bruttium, where Hannibal will have an advantage recruiting, while keeping a path open for reinforcements. I am notified that Ancona will surrender in one turn, but has suffered a breach and will be easier to storm. For my first action, I activate Hannibal and storm Ancona, taking the city with only one loss. Hannibal then lays siege to the other city in Umbria-Samnium, Asculum. Everyone else stays put. I am forced to play an action card this turn, because I have too many in hand, so I use it to recruit an extra Italian infantry in Umbria-Samnium. Recruitment gives me 1 naval unit in Syracuse and 2 Italian infantry in Ancona.

Rome Turn Five:

Rome begins by using a Roman Siege card on Arminium, the gateway between Umbria-Samnium and Cisalpine Gaul. Rome then move more fleets to the Ionian sea. Finally, Rome sends Marcellus to Gaul. Marcellus moves towards Hasdrubal’s numerically inferior force, and I refuse battle. This may have been a mistake, because Marcellus proceeds to conquer all three Carthaginian controlled cities in Cisalpline Gaul, taking Patavium, Mediolanum, and Turin. Marcellus only suffers one loss in the process. After that, Rome adds insult to injury by getting even more recruits.

Never Ending Roman Recruits

Carthage Turn Six:

I recommend that the Senate reinforce Italy, intending to get some units out there. They agree, and allow me one build, which goes to an African infantry in Carthage. This is the turn I clear out the Roman Ionian Sea fleet. First, I send out the Syracusan fleet to soften the Romans up. I follow them up with my Carthaginian Fleet, which pushes the Romans back, forcing them into port at Rhegium.

Syracusan Fleet Attacks!

I then play a card that allows me to remove one unit from two different Roman groups. I use one on Marcellus’s army in Cisalpine Gaul, and one on the units in besieged Asculum. At the end of turn I draw a Gallic Aid/Syria revolts card, and recruit a Gallic and Italian Infantry.

Rome Turn Six:

Rome has Marcellus attack Hasdrubal in Cisalpine Gaul. Stung by my mistake last turn, I engage, rather than retreat into camp. The battle is bloody on all sides, but Marcellus eventually forces Hasdrubal to retreat. He runs over the mountains into Roman controlled Etruria, cut off from reinforcements. Marcellus then moves to consolidate troops in Umbria-Samnium and attacks Hannibal. I engage, and use my Punic Tricks to Ambush Marcellus, resulting in significant casualties for his army, and more importantly, a card draw which results in me drawing the powerful treachery card.

Hannibal's Ambush

Rome then uses Syracusan Diplomacy, which causes Syracuse to switch sides. I respond with another Syracuse Revolts card, which makes them switch back to my side.

Carthage Turn Seven:

I urge the Senate to reinforce Italy again, and they agree. Shortly thereafter, I realize that I have no generals  in Africa that can move to Italy, and no generals in Italy that can return to Africa. This complicates the reinforcement situation.

Having already abandoned the Siege of Asculum, Hannibal storms the town of Luceria, allowing him to break out of Umbria-Samnium and move towards Bruttium. The use of two Hannibal on the March cards results in him being in a position to storm Consentia in Bruttium. He succeeds without any casualties, and then returns to the field. Hasdrubal moves to Bruttium to join him, awaiting reinforcements.

Rome Turn Seven:

Rome responds by sending Fabius to Bruttium. He storms Consentia and wins. When he moves into Bruttium proper, Hannibal moves to intercept, and Fabius withdraws to camp, ending his move. Rome then attacks my fleet, pushing me back to the Carthage sea zone (called Mediterranean Sea). Meanwhile, a Roman consul storms Luceria and then lays siege to Ancona. Rome also sends out a unit to capture Lilybaeum in Sicily. Finally, Rome attempts to engage Syracuse diplomatically again, but is rebuffed.

Syracuse Refuses Roman Entreaties

Carthage Turn Eight:

I ask the Senate to upgrade defenses in Africa, and use the builds to add additional African infantry to Carthage. Hannibal moves to attacks Fabius, who declines battle. Frustrated, Hannibal storms Consentia, regaining control for Carthage. I then play the Treachery card on Rhegium, which annihilates the garrison and makes them join the Carthaginian cause. This should result in a good flow of recruits, once Bruttium’s manpower recovers. I then merge Hannibal and Hasdrubal, and send Hippocrates to besiege the town of Lilybaeum in Sicily.

The Situation at the End of Turn Eight

Next Post: A genuine attempt to reinforce Hannibal.

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